The character sprites have more expressive animations. But some nice touches make Sonic Mania feel modern even as it apes the 16-bit style. Some of the levels even come from past titles. These branching paths make multiple playthroughs feel fresh, since you can still discover new areas of a stage even after beating it several times.Īt first, Sonic Mania might just look like an HD version of one of the older games. Generally, you want to stick to the higher routes to beat stages quickly, but a single mistake can send you plummeting to lower areas of the level. The mix between the running and platforming is what keeps Sonic Mania interesting. Levels will have plenty of sections that force you to slow down and carefully maneuver around enemies or tricky platforms. But he’s able to build up a lot of speed, so the challenge comes from trying to keep your momentum while avoiding enemies.īut, and this is a lesson so many modern Sonic games never learned, it’s not all about speed. Sonic usually only has one move, jump, so it’s pretty simple. It’s actually closest to Sonic the Hedgehog 3, as it has many of that entries powerups (like an electric shield that lets you double jump and attract rings). How would you all rate the zones? Same as me or different? I see a lot of discussion about the game as a whole (which is great), but it's hard to find talk about each of the zones specifically.If you ever played the original Sonic games on Genesis or Sega CD, Sonic Mania will feel familiar. A little like Chemical Plant, it's only here because the bar was set so high by every other zone before it (and TMZ after it). Weakest zone in terms of memorability but I didn't hate this zone whatsoever. I did like the gimmicks but not one of my favourites by any means. A great opener to the game with cool music in both acts but not one of my highlights. Not to join the Green Hill bandwagon, but it was kind of just "there" for me. The level just left me with much to desire out of it, but the bosses were fun and the remastered music was badass too. I love Hydrocity to death and it's the best classic water zone of all time. Didn't hate it by any means but the standard of the other zones had been set so high already. Great zone, great boss, but the first act was a little meh. The music was phenomenal in my opinion for both acts and both of the bosses were quite challenging too. Also kind of got a Bioshock vibe from the city backdrop in Act 1. In terms of a final zone this is far better than the likes of Scrap Brain and Wingfortress, and it gave me Eggmanland vibes as if it was Unleashed in 2d. The level itself was great but the layouts were quite forgettable. Still, a very good zone with brilliantly composed music, especially Act 2. Only reason why this isn't any higher is because the main boss is a piece of cake and I'd basically already seen every inch of Act 1 since last year. The only reason it isn't higher, much like Studiopolis, the main boss was far too easy. Amazing backgrounds and very cool level assets brough from the Mystic Cave-esque floors of Act 1 to the Quartz Quadrant elements in Act 2. Utilizes the fire shield quite well, similarly to Green Hill, with a killer Act 2 remix that made my jaw drop.Īnother level I was desperately hoping to return and boy, did it return. Say what you will about Oil Ocean, but this level was absolutely badass in its second act. Had a blast throughout the very different versions of both acts and I love the elements they brought in from so many past levels that didn't make the cut. It really made up for missing Ice Cap Zone (due to obvious reasons) and developed on the frosty theme much better, in my opinion.īrilliant music and one of the best bosses in the whole game. I instantly resonated with both versions of the music, switching from the printing press to the snowy garden in the same zone was awesome too. I love Act 2 and it's very interesting usage of elements from Wacky Workbench to Wingfortress, with a boss that was genuinely challenging at first.Ī totally unexpected zone that soon grew into one of my favourites. Was was basically my favourite classic zone of all-time was made even better in Mania. Knuckles and Sonic/Tails versions differ which make it even more of an expansive zone. For me:īy far one of the greatest Classic Zones ever conceived and one of the most interesting in Mania. Might as well discuss the greats and not-so-greats while the levels are still fresh in our minds.
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